![]() Alienware’s thinnest and lightest laptops are available in 15-inch and 17-inch screens and are packed with advanced Alienware Cryo-Tech v3.0 technology and the latest NVIDIA® graphics. Enjoy a new level of presence powered by NVIDIA® VRWorks technology, where realistic visuals, sound, touch interactions and simulated environments are your new reality.Īlienware desktops feature iconic, innovative designs with features designed for virtual reality and engineered with optional liquid cooling and tool-less access.Īlienware VR-ready laptops are available in two form factors. Experience the latest AAA game titles and VR content the way they were meant to be seen. Energy, Climate Action & Sustainabilityĭell offers a range of VR PCs that let you dive into mind-bending virtual-reality experiences.Depending on how the lenses are designed, they might not need to move very far, or be particularly heavy, and unlike most cameras with autofocus, the headset should have better data to work with to know where the lenses should be positioned, so that they can instantly move there. Such a focusing system might not necessarily have issues like being noisy or slow either. The lenses being able to focus might also eliminate the need for many eyeglass wearers to wear glasses inside the headset, since a simple calibration could keep the screens within their focal range. To look right, this would likely also need to be combined with simulated depth of field on the software side of things, since the lenses would be adjusting the focus of the entire screen at once. The lenses could in turn move to the appropriate position to allow the viewer to focus on things more naturally. ![]() If the eye tracking is suitably accurate, it should be able to detect your eyes crossing slightly, as happens when viewing something up close, and based on their positions, triangulate the approximate distance that they would naturally be focusing at. better than the static one in Oculus Go) that can deliver a "free" resolution bump to accommodate, then perhaps.Actually, since you would need eye tracking to enable proper foveated rendering, that could also likely be used in conjunction with the motorized lenses for more accurate focusing. If they have a good foveated rendering approach (i.e. The extra FoV sounds nice, but not sure that's the way I'd want to spend so much additional resolution. We do need to get to higher FOV for next-gen devices. And yes, FOV is quite important for immersion. Magic Leap is not comparable at all, they're doing AR and with vastly inferior FOV. I still think it's worth investigating whether the upsides can outweigh the downsides. But there are definitely other questions to answer. The new lens system fits in the same space as the old one, so the bulk isn't a major issue. better than the static one in Oculus Go) that can deliver a "free" resolution bump to accommodate, then perhaps. ![]() Makes much more sense in an untethered HMD, although it would probably burn a lot of battery power. Definitely hope we see that in Santa Cruz. On the other hand, I'm all for room scanning. Magic Leap's approach is more brute-force, but really so much more elegant. ![]() if it focuses on a bush in front of you that you're trying to look through to see the baddies on the other side). ![]() 20936748 said:The varifocal lens sounds potentially bulky, noisy, slow, fragile, and frustrating (e.g. ![]()
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